When the Star Dome Railway becomes a capital purgatory for virtual character cultivation

 

Cultivating a virtual character consumes the player’s time and burns the credit points in the hand.
The so-called Wan Di is the latest character of destruction, a “Golden Descendant” with a gloomy name.
You ask, what does such a character need? It is endless materials and resources, but also endless exploitation and waiting.

1. The materials are piled up like a mountain, but they can’t be exchanged for a trace of real happiness
Fear crushes flesh and blood, courage tears the chest, glory baptizes the body… These names seem to be symbols of capital under the banner of literature and art.
How many times have you brushed the book?
The more materials accumulate, the more tired your heart becomes.

They tell you to upgrade to level 80, to break through, and to have full-level traces.
Credit points consume millions, which seems to be a lot, but it is actually a bottomless pit.

And the players, like miners, dig into the nothingness and try to piece together a “complete Wan Di”.

2. Light Cone – “Blood and fire, burning the road ahead” is just another mask of the capital game
The official said that this is an exclusive light cone, and the level needs to be upgraded from 0 to 80.
You must pay 20 fears to crush the flesh and blood, 20 courage to tear the chest, and 14 glory to baptize the body…
Plus silver, of course, silver can never be spent.

The probability of failed upgrades is like an invisible wall, isolating the players’ hopes.
No one tells you that this so-called “burning road ahead” is ultimately just a scorching game of capital.

3. Endless cycle and illusion of breakthrough materials
The breakthrough materials of each level are piled up like isolated islands.
Fear, courage, glory, and the harbinger of strife-the latter is a new material, which sounds mysterious, but is actually just a “selling point” that increases your burden.

Where do these materials come from? Where do they go?
You think you are cultivating heroes, but in fact you are a coachman tied to a carriage, being driven forward mercilessly.

4. The meticulous requirements for trace materials are equivalent to endless waiting
From Buli Canine Teeth, Wolf Poison Sawtooth, to Moon Mad Fangs, Jiguang Pianyu…
The names of these materials sound like ancient legends, but they are actually traps set by game designers.

You feel dizzy when you brush them, and cry when you can’t brush them.
The game says: “Only by working hard can you see results.”
I think it is to exchange silver for time, and time for fatigue.

5. The illusion of consumerism-you are not created for the role, but for the tool
This is the reality:
You are not for the role itself, but for the role to become a tool in your hands.
But the tool will never be you.

You use thousands of enemies to exchange for short-term joy and victory in a few battles.
But when you look back, it is still that pile of materials and that pile of unfinished tasks, waiting for you to fill in.

6. Conclusion-the real face behind the imaginary characters
This game of cultivation is no longer just entertainment.
It is a harvest of time by capital and a compromise of players to virtuality.
Behind the glamorous roles are countless disappointments and anxieties.

Are you still willing to continue?
If you are willing, then please remember that what is really consumed is not only the credit points, but also your heart.