Transactions and psychological games in the virtual world: From the first recharge reset of “Honkai Impact 3: Sky Railway”

 

The virtual world is another spiritual world of modern people. It is like a huge stage, allowing every player who comes up to play a role and perform their own glory and failure. In this world, everything seems to have clear rules, but it is full of unknowns and temptations. The first recharge reward reset of “Honkai Impact 3: Sky Railway” is just such a game about psychological games: What are we chasing in virtual consumption? Is it the external form of reward, or the psychological satisfaction hidden in it?

For every player, recharge is not just a simple transaction behavior, it is a process of value exchange. We exchange real currency for virtual game currency and participate in this game that seems to be out of touch with reality. When this game ushered in the first recharge reward reset during the anniversary celebration, many people would rush into it as if they had seized a new opportunity, trying to get more game resources and virtual rewards through this consumption. But it is worth pondering whether this reset is just a simple marketing method? Or is there a deeper psychological effect behind it?

First of all, what is the recharge reward reset? This concept is undoubtedly an important event worthy of attention for every player who advocates “maximizing benefits”. Resetting means resetting the “first recharge” reward, which allows players to get more rewards when facing the same consumption behavior. The potential motivation behind this is not only to allow players to get more virtual resources, but more importantly, it stimulates the players’ inner desires and psychological needs. Through the double reward mechanism of “first recharge”, the game company cleverly makes players have the psychological expectation of “missing it”, thereby motivating players to seize this opportunity and recharge as much as possible.

This is not a simple digital game, but a profound psychological game. In this game, players constantly fight against their inner desires and constantly measure the difference in benefits between reality and virtuality. We can regard it as a microcosm of modern consumerism: constantly attracting us with dazzling promotional means, in the process of increasing consumption, we are not always rational, but more influenced by temptation and impulse.

However, the key to the problem is not whether the temptation of these game rewards is attractive, but the psychological state of the players when facing these rewards. Every time you recharge, it seems to buy a kind of peace of mind for yourself, and this peace of mind does not actually come from the resources in the game, but from our own psychological need for “rewards”. In this era of information explosion, virtual consumption behavior has largely become a tool for people to escape reality and pursue satisfaction. When we feel confused or empty in real life, the virtual world seems to provide us with a space to escape. In this space, we no longer need to worry about the various difficulties in life, but can get a short-term psychological compensation through behaviors such as recharging.

Let’s look at “Honkai Impact 3: Star Railway” itself. This game relies on its fascinating plot and rich gameplay to attract a large number of players, and the reset of recharge rewards has undoubtedly further deepened this attraction. In this complex emotional transaction, the game company has gradually made players feel a sense of “ownership” through the design of the “first recharge” mechanism. This sense of “ownership” does not come from the power of the virtual character, but from the “extra rewards” that players get through deposits, that is, things that seem to be “worth the money” in exchange for money.

This just reveals a major feature of modern consumerism – no matter how many virtual rewards you get, you still need to return to real life to face your heart in the end. The virtual world in the game can bring temporary comfort, but it can never replace the real feelings in reality. You may get more Menghua fragments and more virtual resources through deposits, but when you leave the screen and return to your lonely life, what will these numbers bring to you? What you are really pursuing should not be something that can really bring you satisfaction in real life?

We are always used to pursuing a seemingly perfect existence in the virtual world, but how real is this perfection? When you look forward to the reset deposit reward, have you ever felt uneasy or some doubts about the virtual world? Have you ever thought about whether you have ignored more important things while chasing rewards? This is not just a simple game deposit, it reflects how modern people find self-identity in the virtual world and how to get lost in the real world.

So, when you are ready to top up your account for “Honkai Impact 3rd”, you might as well ask yourself: Is this for the reward, or to escape the emptiness in reality? Do you really realize that true satisfaction does not come from the numbers in the virtual world, but from your recognition of real life and your exploration of your inner self. Only when we can clearly recognize this, can we be at ease in this virtual world without losing ourselves.